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This is an unofficial fan website for Baldur's gate 3.
Welcome to BG3Compendium! This is an unofficial fan website for Baldurs gate 3. We built this site to showcase and share our BG3 related fan work.
Baldurs gate 3 is a complex CRPG with many races, classes, thousands of spells, abilities and equipment. We have designed this tool to help you plan your character with an easy and intuitive UI.
The planner is currently in its early stage. You may encounter some errors. A lot of features are yet to be added/improved. Feel free to join our Discord to report any bugs or provide any feedback.
Posted on May 23, 2025
Stats affected by Fighting styles such as Archery, Defense, Duelling and Two weapon fighting will now be calculated and shown properly.
Items that have the "Exotic Material" feature, such as Armour of Agility, Yuan Ti Scale Mail etc will now grant the correct amount of AC (Item AC + Full Dex mod).
Posted on May 13, 2025
You can now create and assign categories to your builds (saved online). These categories will help you organise your builds in a way YOU prefer. Your builds will be shown in a fancy card layout (shown in the picture above)!
If the page isn't rendering properly, you may have to clear your browser cache.
In future, I'll be adding more ways for you to customise the page to your liking. This page will eventually become some kind of a profile page!
Since this feature works only for builds saved online, an account is required. Sometimes, registration emails may get delayed or sent to spam folder or blocked due to various reasons. So if you are having trouble with creating an account, feel free to contact me via discord or send me an email and I'll get it sorted as soon as possible!
My next objective is the Teams (or Party) page. You'll be able to create a party and load these "build cards" into it. I have a certain design in my mind but its still unclear. I need to work on more designs. I am hoping to get this done in a week or two.
Added Cantrips Booming Blade and Bursting Sinew to Eldritch Knight and Arcane Trickster
Added Destructive Wrath (Class action/reaction) to Tempest Cleric (it wasn't being shown previously because I made a typo in my data...)
Posted on April 20, 2025
(posting this 4 days after the actual update due to reasons....)
You can now have 3 inventory sets planned and for each set, you can add notes. In future, I may also add a per-item note, which would be attached to the item's tooltip.
I felt like the previous designs for "Inventory" and "Gear and Stats" sections were a bit too high-contrasty. Too many items close by with very strong borders. So I did a few tweaks in CSS to soften them up and make it more easy on the eye.
I have increased the builds limits from 25 to 50. I hope you all have a great time with the new Patch 8 content!
I have started working on improving Builds page. More on this soon!
When you open a build that you saved online, it'll now be opened in "View Mode". You can view every page, but you can't edit anything without unlocking the build first. You can do that by clicking on the unlock icon
There are two reasons to separate Viewing and Editing modes.
1) In future, there will be some customisable options in the Character page with their own controls and UI (change/confirm/hide buttons, textfields etc). These UI elements can cause visual clutter, especially when you are just viewing the page and not actively editing it. So, having a View mode means all these control elements will not be visible.
2) This will also preserve the draft - the build you are currently working on. Previously, when you loaded a build, the draft would get overriden. But now, as long as the loaded build is in the View mode, draft is preserved. This will allow you to have your draft and a previously saved build open at the same time in different tabs, in case you want to refer something.
Posted on April 2, 2025
Fixed a minor bug with shields that made them unusable.
Added "Lightning Blast" action for The Blast Pendant
Fixed spells for Eldritch Knight (Fighter) and Arcane Trickster (Rogue) and enabled Spell replacement feature.
Posted on 31 March, 2025
I redesigned the level progression section completely. I tried using a book-like design. Just like an open book, each level has two sides/pages. Class, Subclass, Stats and resources along with level notes on the left side. Gained and chosen features of the level on the right side.
You can now add notes to each level. This can serve as a reminder to yourself or let you explain to the viewer about the features gained or choices made in a particular level and how to use them or if there's any syngery between these features and items available around this level.
I plan on adding some formatting options and a way to include tooltips for features in the notes. I also have some additional ideas regarding the over all layout of this section. This is something I'll be revisiting in future.
For now, I have decided to move on to other features.
What started out as a simple addition to the project eventually led to massive rework of the code.
The Planner previously wasn't tracking sources of spells. So when a User multiclassed a Warlock and a Bard for example, the planner could not differentiate spells based on classes which resulted in one class spell swappable with another class spell.
This is now fixed. I have yet to implement replace function for other features such as Arcane shots (Fighter/Arcane Archer). I'll add them eventually!
Added Initiative and Crit roll. Fixed Darkvision and Movement speed. Now all these stats will be calculated properly from Race, Class and Inventory features. (Rakish Audacity does not work yet)
Fixed a couple of issues with feats. Feat actions and passives will now work properly.
Added Ring of Protection
Fixed Elixir of Cloud Giant Strength
The build you are currently working on is now temporarily stored as a draft in your browser's local storage. This means your choices remain in the Planner if you reload the page or change tabs.
But keep in mind that this is only a temporary form of storing. To actually save the build (online/offline), you still have to go to the Build panel
Click on to clear everything in the local storage and start a new build.
(The draft will also be cleared if you load a new build)
Fixed the way weapon damage and attack rolls are calculated. This is still a work in progress and I have yet to add damage breakdown and other details.
Some of the gained subclass actions and features were not being saved previously. There was a bug where only features gained from the very first subclass level were being listed.
For example, as a Wild Magic Barbarian at level 3, Rage: Wild Magic and Magic Awareness were saved but nothing else from the subclass after this level.
Took me some time to figure out what was happening exactly and its finally fixed!