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This is an unofficial fan website for Baldur's gate 3.
Welcome to BG3Compendium! This is an unofficial fan website for Baldurs gate 3. We built this site to showcase and share our BG3 related fan work.
Baldurs gate 3 is a complex CRPG with many races, classes, thousands of spells, abilities and equipment. We have designed this tool to help you plan your character with an easy and intuitive UI.
The planner is currently in its early stage. You may encounter some errors. A lot of features are yet to be added/improved. Feel free to join our Discord to report any bugs or provide any feedback.
Posted on April 2, 2025
Fixed a minor bug with shields that made them unusable.
Added "Lightning Blast" action for The Blast Pendant
Fixed spells for Eldritch Knight (Fighter) and Arcane Trickster (Rogue) and enabled Spell replacement feature.
Posted on 31 March, 2025
I redesigned the level progression section completely. I tried using a book-like design. Just like an open book, each level has two sides/pages. Class, Subclass, Stats and resources along with level notes on the left side. Gained and chosen features of the level on the right side.
You can now add notes to each level. This can serve as a reminder to yourself or let you explain to the viewer about the features gained or choices made in a particular level and how to use them or if there's any syngery between these features and items available around this level.
I plan on adding some formatting options and a way to include tooltips for features in the notes. I also have some additional ideas regarding the over all layout of this section. This is something I'll be revisiting in future.
For now, I have decided to move on to other features.
What started out as a simple addition to the project eventually led to massive rework of the code.
The Planner previously wasn't tracking sources of spells. So when a User multiclassed a Warlock and a Bard for example, the planner could not differentiate spells based on classes which resulted in one class spell swappable with another class spell.
This is now fixed. I have yet to implement replace function for other features such as Arcane shots (Fighter/Arcane Archer). I'll add them eventually!
Added Initiative and Crit roll. Fixed Darkvision and Movement speed. Now all these stats will be calculated properly from Race, Class and Inventory features. (Rakish Audacity does not work yet)
Fixed a couple of issues with feats. Feat actions and passives will now work properly.
Added Ring of Protection
Fixed Elixir of Cloud Giant Strength
The build you are currently working on is now temporarily stored as a draft in your browser's local storage. This means your choices remain in the Planner if you reload the page or change tabs.
But keep in mind that this is only a temporary form of storing. To actually save the build (online/offline), you still have to go to the Build panel
Click on to clear everything in the local storage and start a new build.
(The draft will also be cleared if you load a new build)
Fixed the way weapon damage and attack rolls are calculated. This is still a work in progress and I have yet to add damage breakdown and other details.
Some of the gained subclass actions and features were not being saved previously. There was a bug where only features gained from the very first subclass level were being listed.
For example, as a Wild Magic Barbarian at level 3, Rage: Wild Magic and Magic Awareness were saved but nothing else from the subclass after this level.
Took me some time to figure out what was happening exactly and its finally fixed!